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NixOS-configs/modules/wallpaper-engine/shaders/downsample_quarter_bloom.vert
2025-02-07 17:04:43 -06:00

16 lines
401 B
GLSL

attribute vec3 a_Position;
attribute vec2 a_TexCoord;
uniform vec2 g_TexelSize;
varying vec2 v_TexCoord[4];
void main() {
gl_Position = vec4(a_Position, 1.0);
v_TexCoord[0] = a_TexCoord - g_TexelSize;
v_TexCoord[1] = a_TexCoord + g_TexelSize;
v_TexCoord[2] = a_TexCoord + vec2(-g_TexelSize.x, g_TexelSize.y);
v_TexCoord[3] = a_TexCoord + vec2(g_TexelSize.x, -g_TexelSize.y);
}