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NixOS-configs/modules/wallpaper-engine/shaders/editorsprite.frag
2025-02-07 17:04:43 -06:00

13 lines
248 B
GLSL

uniform sampler2D g_Texture0;
uniform vec3 g_Color;
uniform float g_Alpha;
varying vec2 v_TexCoord;
void main() {
vec4 color = texSample2D(g_Texture0, v_TexCoord);
color.rgb *= g_Color;
color.a *= g_Alpha;
gl_FragColor = color;
}