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NixOS-configs/modules/wallpaper-engine/effects/blurradial/shaders/effects/blur_radial_gaussian.vert
2025-04-29 13:39:02 -05:00

25 lines
662 B
GLSL

// [COMBO] {"material":"ui_editor_properties_kernel_size","combo":"KERNEL","type":"options","default":0,"options":{"13":0,"7":1,"3":2}}
uniform mat4 g_ModelViewProjectionMatrix;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec2 v_TexCoord;
#if MASK
uniform vec4 g_Texture2Resolution;
varying vec2 v_TexCoordMask;
#endif
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
v_TexCoord.xy = a_TexCoord;
#if MASK
v_TexCoordMask.xy = vec2(v_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
v_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
#endif
}