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NixOS-configs/modules/wallpaper-engine/shaders/brushinvert.frag
2025-04-29 13:39:02 -05:00

17 lines
405 B
GLSL

uniform sampler2D g_Texture0;
varying vec3 g_ScreenPosition;
void main() {
vec2 texCoords = g_ScreenPosition.xy / g_ScreenPosition.z;
texCoords = texCoords * vec2(0.5, -0.5) + 0.5;
vec4 sample = texSample2D(g_Texture0, texCoords);
float lightness = dot(sample.rgb, vec3(0.3, 0.59, 0.11));
float color = step(lightness, 0.5);
gl_FragColor = vec4(vec3(1, 1, 1) * color, 1.0);
}