13 lines
248 B
GLSL
13 lines
248 B
GLSL
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uniform sampler2D g_Texture0;
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uniform vec3 g_Color;
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uniform float g_Alpha;
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varying vec2 v_TexCoord;
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void main() {
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vec4 color = texSample2D(g_Texture0, v_TexCoord);
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color.rgb *= g_Color;
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color.a *= g_Alpha;
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gl_FragColor = color;
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} |