22 lines
488 B
GLSL
22 lines
488 B
GLSL
|
|
attribute vec3 a_Position;
|
|
attribute vec2 a_TexCoord;
|
|
|
|
//uniform mat4 g_ModelMatrix;
|
|
//uniform mat4 g_ViewProjectionMatrix;
|
|
uniform mat4 g_ModelViewProjectionMatrix;
|
|
|
|
uniform vec3 g_ViewUp;
|
|
uniform vec3 g_ViewRight;
|
|
|
|
varying vec2 v_TexCoord;
|
|
|
|
void main() {
|
|
vec3 position = a_Position +
|
|
(g_ViewRight * -(a_TexCoord.x-0.5) +
|
|
g_ViewUp * (a_TexCoord.y-0.5)) * -0.5;
|
|
|
|
gl_Position = mul(vec4(position, 1.0), g_ModelViewProjectionMatrix);
|
|
v_TexCoord = a_TexCoord;
|
|
}
|