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NixOS-configs/modules/wallpaper-engine/shaders/passthroughlinear.frag
2025-04-29 13:39:02 -05:00

17 lines
320 B
GLSL

varying vec2 v_TexCoord;
uniform sampler2D g_Texture0;
uniform vec2 g_HDRParams;
vec3 _srgb(vec3 v)
{
return max(1.055 * pow(v, 0.416666667) - 0.055, 0.0);
}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord);
albedo.rgb = _srgb(albedo.rgb / g_HDRParams.x);
gl_FragColor = albedo;
}