47 lines
1.9 KiB
GLSL
47 lines
1.9 KiB
GLSL
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// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":22}
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// [COMBO] {"material":"ui_editor_properties_write_alpha","combo":"WRITEALPHA","type":"options","default":0}
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#include "common.h"
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#include "common_blending.h"
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varying vec4 v_TexCoord;
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varying vec4 v_TexCoordNitro;
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uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
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uniform sampler2D g_Texture1; // {"material":"ui_editor_properties_albedo","default":"util/clouds_256"}
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uniform sampler2D g_Texture2; // {"material":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"MASK"}
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uniform float g_NitroAlpha; // {"material":"ui_editor_properties_multiply","default":1.0,"range":[0.01, 10]}
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uniform vec3 g_NitroColor0; // {"material":"ui_editor_properties_color_start","default":"0 1 1","type":"color"}
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uniform vec3 g_NitroColor1; // {"material":"ui_editor_properties_color_end","default":"1 1 1","type":"color"}
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uniform vec2 g_NitroRanges; // {"material":"ui_editor_properties_bounds","default":"0.3 0.25"}
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void main() {
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vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
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float nitro0 = texSample2D(g_Texture1, v_TexCoordNitro.xy).r;
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float nitro1 = texSample2D(g_Texture1, v_TexCoordNitro.zw).r;
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float remap = texSample2D(g_Texture1, v_TexCoord.xy).r;
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vec2 noiseBase = g_NitroRanges;
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float coreNoise = smoothstep(nitro0, nitro1, 0.1 + remap * 0.8);
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float nitro = smoothstep(noiseBase.y, noiseBase.x, nitro0 * nitro1) * smoothstep(noiseBase.x, noiseBase.y, nitro0 * nitro1);
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nitro = coreNoise * nitro * 4;
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vec3 nitroColor = mix(g_NitroColor0, g_NitroColor1, nitro);
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float blend = nitro * g_NitroAlpha;
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#if MASK == 1
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blend *= texSample2D(g_Texture2, v_TexCoord.zw).r;
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#endif
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albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, nitroColor, blend);
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#if WRITEALPHA == 1
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albedo.a = blend;
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#endif
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gl_FragColor = albedo;
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}
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