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NixOS-configs/modules/wallpaper-engine/shaders/editor/meshviewportshading.vert
2025-02-07 17:04:43 -06:00

18 lines
436 B
GLSL

uniform mat4 g_ModelViewMatrix;
uniform mat4 g_ModelViewProjectionMatrix;
attribute vec3 a_Position;
attribute vec4 a_Color;
varying vec4 v_ScreenPos;
varying vec4 v_ScreenNorm;
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
vec3 normal = normalize(a_Color.rgb * 2.0 - 1.0);
v_ScreenPos = gl_Position;
v_ScreenNorm = mul(vec4(normal, 0.0), g_ModelViewProjectionMatrix);
}