stuff
This commit is contained in:
20
modules/wallpaper-engine/effects/shake/effect.json
Normal file
20
modules/wallpaper-engine/effects/shake/effect.json
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "shake",
|
||||
"name" : "ui_editor_effect_shake_title",
|
||||
"description" : "ui_editor_effect_shake_description",
|
||||
"group" : "animate",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/shake.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/shake.json",
|
||||
"shaders/effects/shake.frag",
|
||||
"shaders/effects/shake.vert"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/shake",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name" : "Blend",
|
||||
"description" : "Blend two images or image layers with various blend modes.",
|
||||
"group" : "colorize",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/blend.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/blend.json",
|
||||
"shaders/effects/blend.frag",
|
||||
"shaders/effects/blend.vert"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name" : "Opacity",
|
||||
"description" : "Adds an opacity mask to the image.",
|
||||
"group" : "colorize",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/opacity.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/opacity.json",
|
||||
"shaders/effects/opacity.frag",
|
||||
"shaders/effects/opacity.vert"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name" : "Shake",
|
||||
"description" : "Adds a shake animation. Only masked areas will be affected.",
|
||||
"group" : "animate",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/shake.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/shake.json",
|
||||
"shaders/effects/shake.frag",
|
||||
"shaders/effects/shake.vert"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name" : "Tint",
|
||||
"description" : "Tint the image with a color of choice.",
|
||||
"group" : "colorize",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/tint.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/tint.json",
|
||||
"shaders/effects/tint.frag",
|
||||
"shaders/effects/tint.vert"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"blending" : "translucent",
|
||||
"cullmode" : "nocull",
|
||||
"depthtest" : "disabled",
|
||||
"depthwrite" : "disabled",
|
||||
"shader" : "genericimage2",
|
||||
"textures" : [ "effectpreview" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blend",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/opacity",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/shake",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/tint",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"autosize" : true,
|
||||
"material" : "materials/effectpreview.json"
|
||||
}
|
||||
18
modules/wallpaper-engine/effects/shake/preview/project.json
Normal file
18
modules/wallpaper-engine/effects/shake/preview/project.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"file" : "scene.json",
|
||||
"general" :
|
||||
{
|
||||
"properties" :
|
||||
{
|
||||
"schemecolor" :
|
||||
{
|
||||
"order" : 0,
|
||||
"text" : "ui_browse_properties_scheme_color",
|
||||
"type" : "color",
|
||||
"value" : "0 0 0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"title" : "preview",
|
||||
"type" : "scene"
|
||||
}
|
||||
186
modules/wallpaper-engine/effects/shake/preview/scene.json
Normal file
186
modules/wallpaper-engine/effects/shake/preview/scene.json
Normal file
@@ -0,0 +1,186 @@
|
||||
{
|
||||
"camera" :
|
||||
{
|
||||
"center" : "0.000 0.000 -1.000",
|
||||
"eye" : "0.000 0.000 0.000",
|
||||
"up" : "0.000 1.000 0.000"
|
||||
},
|
||||
"general" :
|
||||
{
|
||||
"ambientcolor" : "0.3 0.3 0.3",
|
||||
"bloom" : false,
|
||||
"bloomstrength" : 2,
|
||||
"bloomthreshold" : 0.64999997615814209,
|
||||
"cameraparallax" : false,
|
||||
"cameraparallaxamount" : 0.5,
|
||||
"cameraparallaxdelay" : 0.10000000149011612,
|
||||
"cameraparallaxmouseinfluence" : 0,
|
||||
"camerapreview" : true,
|
||||
"camerashake" : false,
|
||||
"camerashakeamplitude" : 0.5,
|
||||
"camerashakeroughness" : 1,
|
||||
"camerashakespeed" : 3,
|
||||
"clearcolor" : "0.7 0.7 0.7",
|
||||
"orthogonalprojection" :
|
||||
{
|
||||
"height" : 256,
|
||||
"width" : 256
|
||||
},
|
||||
"skylightcolor" : "0.3 0.3 0.3"
|
||||
},
|
||||
"objects" :
|
||||
[
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"colorBlendMode" : 0,
|
||||
"copybackground" : true,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/blend/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"BLENDMODE" : 0
|
||||
},
|
||||
"textures" :
|
||||
[
|
||||
null,
|
||||
"util/white",
|
||||
"masks/blend_mask_843377ec5689457129ad9ee2dd9c051f084db05d"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id" : 34,
|
||||
"image" : "models/effectpreview.json",
|
||||
"name" : "effectpreview",
|
||||
"origin" : "128.000 128.000 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "1.000 1.000 1.000",
|
||||
"size" : "256.000 256.000",
|
||||
"visible" : true
|
||||
},
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"colorBlendMode" : 0,
|
||||
"copybackground" : true,
|
||||
"depth" : 1,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/opacity/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"textures" : [ null, "masks/opacity_mask_681d95af21112ea41fc4cd51aa49d9c553ef1173" ]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"file" : "effects/shake/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"Strength" : 0.30000001192092896
|
||||
},
|
||||
"textures" :
|
||||
[
|
||||
null,
|
||||
"masks/shake_mask_ee0d9bbc6d0516b8583c8fb3e841485c0b7ec4e8",
|
||||
"masks/shake_mask_ddade403536094982c53ec13507b52893dc373c9"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id" : 38,
|
||||
"image" : "models/effectpreview.json",
|
||||
"name" : "",
|
||||
"origin" : "128.000 128.000 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "1.000 1.000 1.000",
|
||||
"size" : "256.000 256.000",
|
||||
"visible" : true
|
||||
},
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"colorBlendMode" : 0,
|
||||
"config" :
|
||||
{
|
||||
"passthrough" : true
|
||||
},
|
||||
"copybackground" : true,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/shake/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"Power" : 0.77999997138977051,
|
||||
"Speed" : 1,
|
||||
"Strength" : 0.14000000059604645
|
||||
},
|
||||
"textures" :
|
||||
[
|
||||
null,
|
||||
"masks/shake_mask_bdbea347ab7838b0661ae6af118d7d24d301b354",
|
||||
"masks/shake_mask_15c0e340127e863c97e552f860f4a84c3cb6ab74"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id" : 46,
|
||||
"image" : "models/util/composelayer.json",
|
||||
"name" : "Compose",
|
||||
"origin" : "128.000 128.000 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "1.000 1.000 1.000",
|
||||
"size" : "512.000 512.000",
|
||||
"visible" : true
|
||||
},
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"colorBlendMode" : 0,
|
||||
"config" :
|
||||
{
|
||||
"passthrough" : true
|
||||
},
|
||||
"copybackground" : true,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/shake/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"textures" :
|
||||
[
|
||||
null,
|
||||
"masks/shake_mask_2056d10e108144c65bea005697dd88d5b58d3b9d",
|
||||
"masks/shake_mask_36ce62bcec300a6727192313c920263bc9bc4096"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id" : 60,
|
||||
"image" : "models/util/composelayer.json",
|
||||
"name" : "Compose",
|
||||
"origin" : "128.000 128.000 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "1.000 1.000 1.000",
|
||||
"size" : "512.000 512.000",
|
||||
"visible" : false
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
|
||||
// [COMBO] {"material":"Blend mode","combo":"BLENDMODE","type":"imageblending","default":2}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform float g_Multiply; // {"material":"Multiply","default":1,"range":[0.0, 10.0]}
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"Blend texture","mode":"rgbmask","default":"util/white"}
|
||||
uniform sampler2D g_Texture2; // {"material":"Opacity mask","mode":"opacitymask","default":"util/white","combo":"OPACITYMASK"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
vec4 mask = texSample2D(g_Texture1, v_TexCoord.zw);
|
||||
float blend = mask.a * g_Multiply;
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
blend *= texSample2D(g_Texture2, v_TexCoordOpacity).r;
|
||||
#endif
|
||||
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, mask.rgb, blend);
|
||||
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
v_TexCoordOpacity = vec2(v_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
|
||||
v_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"Mask","mode":"opacitymask","default":"util/white"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
float mask = texSample2D(g_Texture1, v_TexCoord.zw).r;
|
||||
albedo.a *= mask;
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
varying vec2 v_Scroll;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"Flow map","mode":"flowmask","default":"util/noflow"}
|
||||
uniform sampler2D g_Texture2; // {"material":"Flow Phase","mode":"opacitymask","default":"util/white"}
|
||||
uniform float g_Time;
|
||||
|
||||
uniform float g_Speed; // {"material":"Speed","default":1,"range":[0.01, 10]}
|
||||
uniform float g_Amp; // {"material":"Strength","default":0.2,"range":[0.01, 1]}
|
||||
uniform float g_Power; // {"material":"Power","default":1,"range":[0.01, 2]}
|
||||
|
||||
void main() {
|
||||
|
||||
float flowPhase = texSample2D(g_Texture2, v_TexCoord.zw).r * 6.28;
|
||||
vec2 flowColors = texSample2D(g_Texture1, v_TexCoord.zw).rg;
|
||||
vec2 flowMask = (flowColors.rg - vec2(0.498, 0.498)) * 2.0;
|
||||
|
||||
float offset = sin(g_Speed * g_Time + flowPhase);
|
||||
offset = pow(abs(offset), g_Power) * sign(offset);
|
||||
|
||||
vec2 texCoord = v_TexCoord.xy + flowMask * offset * g_Amp * g_Amp;
|
||||
gl_FragColor = texSample2D(g_Texture0, texCoord);
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
|
||||
// [COMBO] {"material":"Blend mode","combo":"BLENDMODE","type":"imageblending","default":2}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
uniform float g_BlendAlpha; // {"material":"Alpha","default":1,"range":[0,1]}
|
||||
uniform vec3 g_TintColor; // {"material":"Color", "type": "color", "default":"1 1 1"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, g_TintColor, g_BlendAlpha);
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"name": "FX Preview",
|
||||
"type": "scene2d"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_noise","combo":"NOISE","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_direction","combo":"DIRECTION","type":"options","default":0,"options":{"ui_editor_properties_center":0,"ui_editor_properties_left":1,"ui_editor_properties_right":2}}
|
||||
|
||||
#include "common.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
varying vec2 v_Bounds;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_shake_direction_map","mode":"flowmask","default":"util/noflow"}
|
||||
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_time_offset","mode":"opacitymask","default":"util/black","combo":"TIMEOFFSET"}
|
||||
uniform sampler2D g_Texture3; // {"label":"ui_editor_properties_opacity","mode":"opacitymask","combo":"MASK"}
|
||||
uniform float g_Time;
|
||||
|
||||
uniform float g_Speed; // {"material":"speed","label":"ui_editor_properties_speed","default":1,"range":[0.0, 10]}
|
||||
uniform float g_Amp; // {"material":"strength","label":"ui_editor_properties_strength","default":0.1,"range":[0.01, 0.5]}
|
||||
uniform vec2 g_Friction; // {"material":"friction","label":"ui_editor_properties_friction","default":"1 1","linked":true,"range":[0.01, 10.0]}
|
||||
|
||||
#if AUDIOPROCESSING
|
||||
varying float v_AudioPulse;
|
||||
#endif
|
||||
|
||||
#if MASK == 1
|
||||
varying vec4 v_TexCoordMask;
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
float flowPhase = 0.0;
|
||||
|
||||
#if TIMEOFFSET
|
||||
flowPhase = texSample2D(g_Texture2, v_TexCoord.zw).r * M_PI_2;
|
||||
#endif
|
||||
|
||||
vec2 flowColors = texSample2D(g_Texture1, v_TexCoord.zw).rg;
|
||||
vec2 flowMask = (flowColors.rg - vec2(0.498, 0.498)) * 2.0;
|
||||
float offset = 0.0;
|
||||
|
||||
#if AUDIOPROCESSING == 0
|
||||
#if NOISE
|
||||
vec4 sines = flowPhase + frac(g_Speed * g_Time / M_PI_2 * vec4(1, -0.16161616, 0.0083333, -0.00019841)) * M_PI_2;
|
||||
vec4 csines = cos(sines);
|
||||
sines = sin(sines);
|
||||
|
||||
vec4 base = step(0.0, csines);
|
||||
sines = sines * 0.498 + 0.5;
|
||||
sines = mix(1.0 - pow(1.0 - sines, CAST4(g_Friction.x)), pow(sines, CAST4(g_Friction.y)), base);
|
||||
offset = dot(CAST4(0.5), sines);
|
||||
#else
|
||||
float time = g_Speed * g_Time + flowPhase;
|
||||
offset = sin(frac(time / M_PI_2) * M_PI_2);
|
||||
offset = offset * 0.498 + 0.5;
|
||||
float base = step(0.0, cos(time));
|
||||
offset = mix(1.0 - pow(1.0 - offset, g_Friction.x), pow(offset, g_Friction.y), base);
|
||||
#endif
|
||||
offset = saturate((offset - v_Bounds.x) * v_Bounds.y);
|
||||
#endif
|
||||
|
||||
|
||||
#if DIRECTION == 0
|
||||
#if AUDIOPROCESSING
|
||||
offset += v_AudioPulse;
|
||||
#else
|
||||
offset = offset * 2.0 - 1.0;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DIRECTION == 1
|
||||
#if AUDIOPROCESSING
|
||||
offset = 1.0 - v_AudioPulse;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if DIRECTION == 2
|
||||
#if AUDIOPROCESSING
|
||||
offset -= v_AudioPulse;
|
||||
#else
|
||||
offset = offset - 1.0;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
vec2 texCoordOffset = offset * g_Amp * g_Amp * flowMask;
|
||||
gl_FragColor = texSample2D(g_Texture0, texCoordOffset + v_TexCoord.xy);
|
||||
|
||||
#if MASK
|
||||
// Only allow sampling from mask
|
||||
float mask = texSample2D(g_Texture3, texCoordOffset * v_TexCoordMask.zw + v_TexCoordMask.xy).r;
|
||||
gl_FragColor = mix(texSample2D(g_Texture0, v_TexCoord.xy), gl_FragColor, mask);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_audio_response","combo":"AUDIOPROCESSING","type":"audioprocessingoptions","default":0}
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
#if MASK == 1
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
uniform vec4 g_Texture3Resolution;
|
||||
varying vec4 v_TexCoordMask;
|
||||
#endif
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
uniform vec2 g_Bounds; // {"material":"bounds","label":"ui_editor_properties_bounds","default":"0 1"}
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
varying vec2 v_Bounds;
|
||||
|
||||
#if AUDIOPROCESSING
|
||||
varying float v_AudioPulse;
|
||||
uniform float g_AudioSpectrum16Left[16];
|
||||
uniform float g_AudioSpectrum16Right[16];
|
||||
|
||||
uniform float g_AudioFrequencyMin; // {"material":"frequencymin","label":"ui_editor_properties_frequency_min","default":0,"int":true,"range":[0,15]}
|
||||
uniform float g_AudioFrequencyMax; // {"material":"frequencymax","label":"ui_editor_properties_frequency_max","default":1,"int":true,"range":[0,15]}
|
||||
uniform float g_AudioPower; // {"material":"audioexponent","label":"ui_editor_properties_audio_exponent","default":1.0,"range":[0,4]}
|
||||
uniform vec2 g_AudioBounds; // {"material":"audiobounds","label":"ui_editor_properties_audio_bounds","default":"0.0 1.2"}
|
||||
uniform float g_AudioMultiply; // {"material":"audioamount","label":"ui_editor_properties_audio_amount","default":1,"range":[0,2]}
|
||||
|
||||
float CreateAudioResponse(float bufferLeft[16], float bufferRight[16])
|
||||
{
|
||||
float audioFrequencyEnd = max(g_AudioFrequencyMin, g_AudioFrequencyMax);
|
||||
float audioResponse = 0.0;
|
||||
|
||||
#if AUDIOPROCESSING == 1
|
||||
for (int a = int(g_AudioFrequencyMin); a <= int(g_AudioFrequencyMax); ++a)
|
||||
{
|
||||
audioResponse += bufferLeft[a];
|
||||
}
|
||||
audioResponse /= (g_AudioFrequencyMax - g_AudioFrequencyMin + 1.0);
|
||||
#endif
|
||||
#if AUDIOPROCESSING == 2
|
||||
for (int a = int(g_AudioFrequencyMin); a <= int(g_AudioFrequencyMax); ++a)
|
||||
{
|
||||
audioResponse += bufferRight[a];
|
||||
}
|
||||
audioResponse /= (g_AudioFrequencyMax - g_AudioFrequencyMin + 1.0);
|
||||
#endif
|
||||
#if AUDIOPROCESSING == 3
|
||||
for (int a = int(g_AudioFrequencyMin); a <= int(g_AudioFrequencyMax); ++a)
|
||||
{
|
||||
audioResponse += bufferLeft[a];
|
||||
audioResponse += bufferRight[a];
|
||||
}
|
||||
audioResponse /= (g_AudioFrequencyMax - g_AudioFrequencyMin + 1.0) * 2.0;
|
||||
#endif
|
||||
|
||||
audioResponse = smoothstep(g_AudioBounds.x, g_AudioBounds.y, audioResponse);
|
||||
audioResponse = saturate(pow(audioResponse, g_AudioPower)) * g_AudioMultiply;
|
||||
return audioResponse;
|
||||
}
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
v_Bounds.x = g_Bounds.x;
|
||||
v_Bounds.y = 1.0 / (g_Bounds.y - g_Bounds.x);
|
||||
|
||||
#if AUDIOPROCESSING
|
||||
v_AudioPulse = CreateAudioResponse(g_AudioSpectrum16Left, g_AudioSpectrum16Right);
|
||||
#endif
|
||||
|
||||
#if MASK == 1
|
||||
v_TexCoordMask.xy = vec2(a_TexCoord.x * g_Texture3Resolution.z / g_Texture3Resolution.x,
|
||||
a_TexCoord.y * g_Texture3Resolution.w / g_Texture3Resolution.y);
|
||||
v_TexCoordMask.zw = vec2(g_Texture3Resolution.z / g_Texture3Resolution.x, g_Texture3Resolution.w / g_Texture3Resolution.y);
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user