Files
2025-04-29 13:39:02 -05:00

17 lines
289 B
GLSL

varying vec2 v_TexCoord;
uniform sampler2D g_Texture0;
uniform sampler2D g_Texture1;
void main() {
vec3 albedo = texSample2D(g_Texture0, v_TexCoord).rgb;
vec3 bloom = texSample2D(g_Texture1, v_TexCoord).rgb;
albedo += bloom;
gl_FragColor = vec4(albedo, 1.0);
}