Files
2025-04-29 13:39:02 -05:00

11 lines
219 B
GLSL

varying mediump vec2 v_TexCoord;
uniform mediump float g_Alpha;
uniform lowp vec3 color; // {"material":"tint","default":"0.315, 0.135, 0.1125"}
void main() {
gl_FragColor = vec4(color * 0.7, g_Alpha);
}