Files
2025-04-29 13:39:02 -05:00

17 lines
300 B
GLSL

uniform mat4 g_ModelViewProjectionMatrix;
attribute vec3 a_Position;
attribute vec4 a_Color;
#ifdef VERTEXCOLOR
varying vec4 v_Color;
#endif
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
#ifdef VERTEXCOLOR
v_Color = a_Color.rgba;
#endif
}