15 lines
322 B
GLSL
15 lines
322 B
GLSL
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uniform mat4 g_ModelMatrix;
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uniform mat4 g_ModelViewProjectionMatrix;
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attribute vec3 a_Position;
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attribute vec2 a_TexCoord;
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varying vec3 v_TexCoord;
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void main() {
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gl_Position = mul(vec4(a_Position.xy, 0.0, 1.0), g_ModelViewProjectionMatrix);
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v_TexCoord.xy = a_TexCoord;
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v_TexCoord.z = a_Position.z;
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}
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