Files
2025-04-29 13:39:02 -05:00

13 lines
247 B
GLSL

attribute vec3 a_Position;
attribute vec4 a_Color;
uniform mat4 g_ModelViewProjectionMatrix;
varying mediump vec4 v_Color;
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
v_Color = a_Color;
}