15 lines
353 B
GLSL
15 lines
353 B
GLSL
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varying vec2 v_TexCoord[4];
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uniform sampler2D g_Texture0;
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void main() {
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vec3 albedo = texSample2D(g_Texture0, v_TexCoord[0]).rgb +
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texSample2D(g_Texture0, v_TexCoord[1]).rgb +
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texSample2D(g_Texture0, v_TexCoord[2]).rgb +
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texSample2D(g_Texture0, v_TexCoord[3]).rgb;
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albedo *= 0.25;
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gl_FragColor = vec4(albedo, 1.0);
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}
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