11 lines
219 B
GLSL
11 lines
219 B
GLSL
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varying mediump vec2 v_TexCoord;
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uniform mediump float g_Alpha;
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uniform lowp vec3 color; // {"material":"tint","default":"0.315, 0.135, 0.1125"}
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void main() {
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gl_FragColor = vec4(color * 0.7, g_Alpha);
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}
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