Files
NixOS-configs/modules/wallpaper-engine/shaders/composelayer.vert
2025-02-07 17:04:43 -06:00

24 lines
506 B
GLSL

uniform mat4 g_ModelViewProjectionMatrix;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec2 v_TexCoord;
varying vec3 v_ScreenCoord;
void main() {
v_ScreenCoord = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix).xyw;
vec3 position = vec3(a_TexCoord, 0.0);
#ifdef HLSL
position.y = 1.0 - position.y;
v_ScreenCoord.y = -v_ScreenCoord.y;
#endif
position.xy = position.xy * 2.0 - 1.0;
gl_Position = vec4(position, 1.0);
v_TexCoord = a_TexCoord;
}