15 lines
269 B
GLSL
15 lines
269 B
GLSL
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uniform vec4 g_Texture0Resolution;
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attribute vec3 a_Position;
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attribute vec2 a_TexCoord;
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varying vec4 v_TexCoord;
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void main() {
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gl_Position = vec4(a_Position, 1);
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v_TexCoord.xy = a_TexCoord;
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v_TexCoord.zw = CAST2(1.0) / g_Texture0Resolution.xy;
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}
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