15 lines
312 B
GLSL
15 lines
312 B
GLSL
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varying vec2 v_TexCoord;
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varying vec3 v_ScreenCoord;
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uniform sampler2D g_Texture0; // {"hidden":true}
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void main() {
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vec2 texCoord = v_ScreenCoord.xy / v_ScreenCoord.z * vec2(0.5, 0.5) + 0.5;
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gl_FragColor = texSample2D(g_Texture0, texCoord);
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#if CLEARALPHA == 1
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gl_FragColor.a = 0;
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#endif
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}
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