13 lines
212 B
GLSL
13 lines
212 B
GLSL
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uniform mediump float g_Alpha;
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uniform mediump vec3 g_Color;
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varying vec4 v_Color;
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void main() {
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gl_FragColor = vec4(g_Color, g_Alpha);
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#ifdef VERTEXCOLOR
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gl_FragColor *= v_Color.rgba;
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#endif
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} |