10 lines
176 B
GLSL
10 lines
176 B
GLSL
|
|
uniform mediump float g_Alpha;
|
|
uniform mediump vec3 g_Color;
|
|
|
|
varying vec4 v_Color;
|
|
|
|
void main() {
|
|
gl_FragColor = vec4(g_Color, g_Alpha);
|
|
gl_FragColor *= v_Color;
|
|
} |