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NixOS-configs/modules/wallpaper-engine/shaders/font.vert
2025-04-29 13:39:02 -05:00

15 lines
322 B
GLSL

uniform mat4 g_ModelMatrix;
uniform mat4 g_ModelViewProjectionMatrix;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec3 v_TexCoord;
void main() {
gl_Position = mul(vec4(a_Position.xy, 0.0, 1.0), g_ModelViewProjectionMatrix);
v_TexCoord.xy = a_TexCoord;
v_TexCoord.z = a_Position.z;
}