18 lines
237 B
GLSL
18 lines
237 B
GLSL
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struct PS_OUTPUT
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{
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float4 gl_FragColor : SV_TARGET;
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};
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struct VS_OUTPUT
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{
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float4 gl_Position : SV_POSITION;
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};
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PS_OUTPUT main(VS_OUTPUT IN)
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{
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PS_OUTPUT OUT;
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OUT.gl_FragColor = float4(0.5, 0, 0, 1);
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return OUT;
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}
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