11 lines
167 B
GLSL
11 lines
167 B
GLSL
|
|
#include "common_fragment.h"
|
|
|
|
uniform sampler2D g_Texture0;
|
|
|
|
varying vec2 v_TexCoord;
|
|
|
|
void main() {
|
|
gl_FragColor = texSample2D(g_Texture0, v_TexCoord);
|
|
}
|